Events occur throughout the course of play. There are a whole range of events in the game, which can result in positive, negative and mixed outcomes for a player's country. They take the form of a pop-up notification on the player's screen, which may present a player with a choice...
This page lists the codes which may be inputted into the Console Window, a special debugging window which may be accessed on non-ironman games by hitting ^ or ° (key varies based on keyboard layout). Press the up or down arrow keys to traverse through previously executed commands.
This is a list of all events relating to political affairs (from /Hearts of Iron IV/events/PoliticalEvents.txt). 'While workers rise up against their oppressors around the world, those who claim to have achieved class consciousness in [Root.GetName] sit idly by and wait for change to come from within a political...
Government is the political representation of what is happening in the player's country. Political Power represents unused capacities of the player's government. Political power represents the amount of influence a country's leader has over domestic affairs.
This mod aims to expand the political system of Hearts of Iron 4,by adding events,focuses,advisors,leaders,parties,countries and more.Still work in progress.
Each country has one of the four ideologies. These cant be changed easily and may hinder or enable you to do certain diplomatic actions. Communism is a form of government based on social equality and collective ownership of the means of production.
Political Parties are the ruling political parties in any given nation. They are each connected to one national leader and an ideology. If a leader for a country's ideology is not established in the game files, then a new one will be randomly generated that can be given benefits from political advisors.